Meanwhile, Daz Studio allows users to create and render 3D scenes by manipulating imported assets. Features ĭaz 3D users are able to build and render realistic 3D models through the Genesis platform. Their vision is to help fulfill a diverse and inclusive metaverse. Packed with utility geared toward the metaverse, NFP avatars can be used almost anywhere that supports 3D characters - including those used in real-time - from popular video game engines to AR and streaming software. In January 2022 DAZ 3D minted a NFT collection "Non-Fungible People" featuring 8,888 unique female and non-binary PFP avatars, artistically rendered in a hyper-real style. This resulted in reduced backward compatibility with previous generations' figures and their content. Genesis 8 also included significant changes, including joint and muscle bends and flexing, and facial expressions. In order to avoid the confusion of Victoria 8 or Michael 8 being Genesis 4 characters, Daz 3D shifted the versioning of Genesis to match with the character versions. Although Genesis had reached its fourth version, most of the Daz 3D flagship characters were now on their eight versions. The jump in version naming from Genesis 3 to Genesis 8 was in order to address confusion in naming conventions.
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This changed in Genesis 3, released in 2015, to allow Daz 3D figures to be more compatible with other 3D software platforms as well as Game Development platforms. Up until Genesis 3 the Genesis figures had been using TriAx Weight Maps, where many other industry platforms were using Dual Quaternion. Genesis 2, released in 2013, changed this by splitting the Genesis base figure into two separate base figures: Genesis 2 Male and Genesis 2 Female. One of the shortcomings of the Genesis platform was that although it allowed extremely flexibility in the shape of characters and clothing, it also toned down some of the elements of what made a male or female figure unique. The Genesis platform has gone through several versions since the launch in 2011: Two of the key differences that this technology created were: the ability for characters to be blended into a huge variety of shapes and, since these shapes were all derived from a common base, add-on content like clothing, hair, and additional morphs would not only work on all characters, but could actually change with the characters. Instead of each figure being designed individually, Daz 3D moved to their Genesis platform, in which figures were derived as morphs from the base mesh. Figure technology ĭaz 3D has had many versions of its human figures and characters, but in 2011 they launched a significant change in the underlying technology.
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This began with offering Daz Studio for free in 2012, which gave customers the ability to render images and video, and expanded in 2017 when Daz 3D added Hexagon to the list of their free software products and added the ability to do 3D modeling to that mix. In 2012, Daz 3D shifted their strategy from selling 3D software and content to one of giving the software away for free and focusing more on the selling of the content. In 2016, Daz 3D spun off Tafi, a 3D-content company intended to focus more on the game developer market. Īdditionally, Daz 3D developed their own scene creator software, Daz Studio, as an alternative to Poser.